Shadowrix Dark

+61299608687

Built Different, Code Better

We're the team behind some of Australia's most addictive mobile games. Started in a garage in Newcastle, now we're crafting algorithms that keep millions of players engaged worldwide.

847M Player Sessions
156 Games Optimized
7.2x Average Retention Boost
89% Client Return Rate

How We Started Breaking Games

Back in 2018, I was debugging a match-three game that kept crashing on Android devices. The publisher was losing thousands daily, and every "expert" they'd hired made things worse.

That's when I realized something crucial: most developers don't understand how players actually interact with mobile games. They focus on features, not flow. Graphics, not engagement patterns.

So we built Shadowrix Dark around a different philosophy. We study player behavior first, then code solutions. We've helped indie developers reach millions of downloads and major studios fix retention issues that were costing them serious money.

Today, we're still that same team that gets excited about solving impossible problems. Just with better coffee and faster computers.

Team collaboration session working on mobile game optimization algorithms

Meet the Algorithm Architects

We're a small team, but we've been doing this long enough to know what works. Each person here has built games that millions of people actually play.

Kieran Blackwood, Chief Algorithm Architect at Shadowrix Dark

Kieran Blackwood

Chief Algorithm Architect

Started coding games on a TI-83 calculator in high school. Spent eight years at Ubisoft Melbourne before founding Shadowrix Dark. Has a weird obsession with player psychology and can predict churn rates just by watching someone play for five minutes. Currently working on AI-driven difficulty scaling that adapts in real-time.

Freya Thornfield, Mobile Optimization Specialist

Freya Thornfield

Mobile Optimization Specialist

Former EA Sports developer who got tired of annual releases. Now she focuses on making games run smoothly on every device from flagship phones to budget tablets. Speaks fluent Unity and has opinions about frame rates.

Algorithm development process visualization

Our Process

We don't just write code. We analyze player data, test with real users, and iterate until the math feels invisible to players.

Mobile game testing and quality assurance setup

Testing Lab

We test on 40+ device configurations because that Android phone from 2019 still matters to someone's business.

Performance First

Every algorithm we write has to run smooth on a three-year-old phone with 2GB of RAM. If it doesn't, we rewrite it. No exceptions, no compromises.

Data-Driven Design

We make decisions based on player behavior, not hunches. Every feature gets A/B tested with real users before it ships to production.

Honest Communication

We'll tell you when your idea won't work and why. Better to have difficult conversations early than expensive problems later.

Shadowrix Dark team working together on mobile game development projects