How We Started Breaking Games
Back in 2018, I was debugging a match-three game that kept crashing on Android devices. The publisher was losing thousands daily, and every "expert" they'd hired made things worse.
That's when I realized something crucial: most developers don't understand how players actually interact with mobile games. They focus on features, not flow. Graphics, not engagement patterns.
So we built Shadowrix Dark around a different philosophy. We study player behavior first, then code solutions. We've helped indie developers reach millions of downloads and major studios fix retention issues that were costing them serious money.
Today, we're still that same team that gets excited about solving impossible problems. Just with better coffee and faster computers.